NewestEpisodes . S1 E16 - Episode 16. S1 E15 - Episode 15. S1 E14 - Episode 14. Watch Now . Filters. Best Price . Free . SD . HD . 4K . Streaming in: 🇺🇸 United States . Stream. 1 Season HD . Something wrong? Let us know. Currently you are able to watch "Memories of the Alhambra" streaming on Netflix. recaps discussion news cast 412 January 22, 2019January 22, 2019 Memories of the Alhambra Episode 16 Final by LollyPip Our hero is almost at the end of his journey, his strength, and his sanity, but he’s not finished setting things right. There’s one last task to complete before he can rest, and this task might just be the one that breaks him for good. The game has been an enemy that he can’t confront or change, he could only endure, and for better or worse, it will all be over soon. EPISODE 16 RECAP Director Park rushes to the hotel room where Jin-woo and Professor Cha were last known to be. He finds Professor Cha dead where NPC Hyung-seok killed him, but Jin-woo is nowhere to be seen. He tells his assistant to call an ambulance, then sits by Professor Cha’s body and cries. Later, while the police are investigating the scene, Director Park wearily takes a call from one of board members asking if it’s true that Professor Cha is dead. He feels guilty for not telling Director Park sooner that last night, Professor Cha called him and told him to start up the game server. A few minutes later he’d gotten a call from Jin-woo on Professor Cha’s phone, and he’d told Jin-woo that he’d shut the server off again as Professor Cha requested. Jin-woo had told him to start it again, because there was something he needed to finish. The board member tells Director Park that he did as Jin-woo instructed, so the server was up again between 6 and 7 in the morning. At Hee-joo’s house, Se-joo doesn’t know who completed the quest that freed him from his year-long imprisonment in the game. He asks Hee-joo who it was, and he’s surprised to hear that it was Jin-woo, since he never even met him. JH thinks about how Jin-woo came to Granada on Se-joo’s request, and everything that’s happened since then, and she bursts into tears, alarming Se-joo. After telling the board member to reopen the server, Jin-woo had returned to the church where he last saw Emma just as the server came back up again. NPC Hyung-seok had spawned near the pulpit, and Jin-woo had set aside his crutch and met Hyung-seok in the aisle, pulling out the Key to Heaven. As Hyung-seok had swung his sword, Jin-woo had plunged the Key into Hyung-seok’s chest. The game informed Jin-woo that the bug in the game was being deleted, and Hyung-seok had dropped his weapon and slumped over Jin-woo’s arm. When Director Park arrives at the church, Jin-woo’s discarded crutch is still there. He logs into the game himself he’s played before, with nearly 150 log-ins, and he kneels in the aisle in front of a small pile of shimmering sand, all that was left behind when Jin-woo finally eliminated NPC Hyung-seok seventeen hours ago. Director Park looks to his right, and in the next aisle over, there’s another, identical pile of sand. We see that Jin-woo had been attacked by assassins after deleting NPC Hyung-seok, and although he’d taken care of them easily, the game told him that his ally had appeared. Professor Cha had been made into an NPC, and after a minute’s hesitation, Jin-woo had used the Key of Heaven to delete him, too. NPC Secretary Seo had also shown up, and Jin-woo had approached him, tears welling in his eyes at the thought of what he had to do. He’d given this last image of his friend a one-armed hug, and had had to force himself to stab him with the key. Jin-woo had held on tight as long as he could, crying, until Secretary Seo dissolved into sand. Seeing the former identity of this last pile of sand causes Director Park to stagger, the weight of the losses, and of Jin-woo’s heartbreaking task, almost too much to bear. He takes a call from Hee-joo and tells her that he’s at the church, but he still hasn’t heard from Jin-woo. After deleting the bugs, Jin-woo had heard the familiar sounds of the guitar, and Emma had reappeared on the dais. He’d gone to her and told her it was all over, and she’d said gently that he looked exhausted. She’d asked why he took the Key of Heaven from her, and Jin-woo had said, “I was afraid. I didn’t want to die.” Emma had asked him to return the key, and Jin-woo had placed it in her outstretched hand, a tear rolling down his face. In the present, something makes Director Park stop, and he turns around and approaches the pulpit. There’s a fourth pile of shimmering sand in front of the steps… oh please no. As he touches it, the game tells him that it’s the remains of Zinu, Jin-woo’s handle in the game. Director Park slumps, his phone falling from his hand, as Hee-joo begs him to say something. He’s still sitting on the floor when Hee-joo arrives at the church, desperate to know what’s going on. He tells her not to come any closer, but she sees the sand, and she asks what it is in a fearful voice. Before she gets an answer, their smart contacts alert them both that the game is being reset. The four piles of sand float into the air, swirl, then disappear, and all over the cities, the game NPCs also disappear. The church goes gray around Hee-joo and Director Park, while at the building, everyone panics as the game deletes, then rebuilds itself. The color returns, and some time later, Director Park writes an email to Jin-woo in the hopes that he will see it from wherever he is. He talks about Professor Cha’s funeral, and how the police investigation was closed since there was no evidence that his death was a murder. He says that the game’s self-reset deleted any lingering proof that it had anything to do with any deaths, and nobody but him knows why the reset happened. He says that he’s been wondering if he should start over again or stop now, and he asks what Jin-woo would do. One day during a storm, Director Park goes to Hee-joo’s house to finally meet Se-joo. He finds him huddled in his closet, terrified of the thunder and stammering that it’s starting again. Director Park tells Se-joo gently that it’s real lightning and thunder, and that the bug no longer exists. When he leaves, Se-joo follows him downstairs to ask if he knows Jin-woo. He tells Director Park that Jin-woo is probably dead, deleted by Emma after being stabbed with the Key of Heaven. He wails that he never would have called Jin-woo, or sent him the quest, if he’d known so many people would die. He sobs that he didn’t even know about Jin-woo and Hee-joo, which is why he told his sister everything, including that Emma probably killed Jin-woo. Hee-joo is at the church, where she remembers telling Jin-woo that when the Key of Heaven and the Hand of Fatima come together, the gate will open and the palace will crumble. Se-joo had told her that he programmed Emma to kill game bugs with the Key of Heaven, and Hee-joo realizes that she’s the one who told Jin-woo to give Emma the Key, which may have led to his death. She denies that it could be true, and she calls out for Jin-woo, demanding that he answer her. She falls to her knees, sobbing that he promised he’d come to her in the morning, over and over. Director Park finds her there, unconscious, and takes her home. But when she wakes, she goes right back to the church, and she crouches to touch the spot where Jin-woo last stood. She goes back again and again as time passes, never giving up hope that she’ll see Jin-woo again. Director Park continues emailing Jin-woo, but his emails are eventually reduced to simple, “What have you been doing? I miss you,” messages, and they all go unread. Hee-joo keeps visiting the church, but she never finds Jin-woo there. One year later. Yu-ra gets remarried, and although she claims to be very happy, her smile is empty as she poses for the reporters in her wedding dress. The press attributes her unhappy expression to having gone through a rough year after being found guilty for giving a false statement to the police, retiring from show business, and being arrested for drunk driving. Not much is known about her groom other than that he’s a rich businessman with two children. Yu-ra yells at her manager and former boyfriend, furious that everyone is saying she’s marrying for money, but he’s all, Why throw a fit when it’s the truth? Soo-jin has recovered from her suicide attempt, and she uses the money she inherited from Professor Cha to create a scholarship fund in his name. She gives a speech, only faltering a bit when she talks about how Professor Cha valued honor above all else. Afterward, Director Park asks her if she’s really donating everything, and she says that she doesn’t want to leave her son even one penny of Professor Cha’s money. She asks about Jin-woo, and Director Park says he hasn’t heard from him. Soo-jin mentions the popular rumor that Jin-woo fled overseas to avoid standing trial, and Director Park says that he sincerely hopes it’s true, because it’s better than the alternative “I’m worried that he might have been erased from this world, just like that.” People from all over the city congregate at the park as a guild, manifest swords from their bare hands, and go to battle against the NPCs that suddenly appear in front of them. Non-players gather to watch what looks like a bunch of people flailing around for no reason, with expressions ranging from bewilderment to amusement. Even a businessman in a suit encounters an NPC while he waits for the bus, and carries on a duel right there on the sidewalk. The ad on the bus is for new AR game, titled Next, and a news anchorman reporting from the park tells us that the game was only released two weeks ago, in both Seoul and Granada, but it’s already changing the faces of the cities. New players line up in Subway bathrooms to collect their level one Rusty Iron Swords, and eat Subway sandwiches to replenish their in-game health. The smart lenses needed to access the game sell so well that stocks skyrocket to almost triple their original price. Companies partner with so that their real-life products produce in-game benefits, and stores have trouble keeping certain drinks that double as health potions on the shelves. But there are downsides to the game, too — people are getting hurt because players can’t adequately pay attention to their surroundings. cooperates with the government to regulate gameplay, like limiting service areas and only allowing play time during certain hours of the day. Hee-joo goes out to meet Director Park, getting shoulder-checked on the way by a man who’s obviously playing the game. She waits in a cafe, and when Director Park arrives, he tells her that he’s planning to retire in a month — he only hung around at until now to take responsibility for the game. He tells Hee-joo that she looks better and says that she ought to think about dating. He even offers to set her up with a few great guys, but she politely demurs. Director Park says gently that it’s time for them both to give up on Jin-woo, but Hee-joo doesn’t respond. Director Park says that he actually wants to talk to her about Se-joo, and she tells him that Se-joo is much better and even leaves the house. wants to set up a subsidiary company for Se-joo so that he can do research and game development, so Hee-joo goes home to tell the family and ask Se-joo what he wants to do. Se-joo goes to the building with Hee-joo, where he’s introduced to the programmers as the developer of Next. Se-joo is overwhelmed by their adulation, so Hee-joo has to prompt him to greet them, but when he does, they erupt in excited applause. Yang-joo takes Se-joo and Hee-joo to his office, eager to talk to Se-joo one-on-one. Hee-joo leaves the two gamers alone and goes down the street for a cup of coffee, where she hears a couple of guys talking about seeing a player who used a gun — except that guns can’t be used until level 50, and the game is so new that the most advanced player is only level 25. Yang-joo talks Se-joo’s ear off, yammering about the game and how freaked out he was when the game reset itself. He says that he would have deleted Emma if he’d known she could do that, but Se-joo says that there could be an “Indun” instance dungeon a special area that creates a new copy for each group or player, so that multiple groups can play the dungeon at the same time yet not run into each other. He explains that he programmed the game so that the master can create induns in times of danger. He first created this feature to confuse enemies, but it worked as a hiding place for him for a year. He was in an instance dungeon that he created at the train station — He was in the same place as other people, but they couldn’t see him, as if he were in a different dimension. Yang-joo can’t wrap his mind around the idea of an instance dungeon in real life. Se-joo admits that he has a hard time believing it, too, but he thinks that since Jin-woo is now the “master” in the game, he could still be alive in an indun somewhere. At the cafe, Hee-joo approaches the players and asks what they were talking about. One player says that he saw what he thought was an NPC, but he helped him, and that he didn’t have a user ID. She finds out where this player was seen and runs there, and as she runs, we see her telling Director Park that she won’t give up on Jin-woo. He’d said that Jin-woo was dead, deleted, but Hee-joo was confident that he will return. As she nears the place where she hopes to find Jin-woo, Hee-joo puts in her smart lenses and logs into the game. She narrates “I don’t care if the whole world doesn’t believe it, but I do. I believe that we will meet again.” A player duels an NPC, and the NPC knocks his word from his hand and raises his arm to strike a killing blow. Shots rings out, and the NPC is killed. The player gets to his feet, but all he can see is a silhouette of a man holding a gun. COMMENTS But… but… I have so many questions! That was definitely Jin-woo, and I’m assuming that Se-joo’s explanation of an instance is how Jin-woo saved himself, the same way Se-joo did — by creating a special area that only he could access, and that wasn’t destroyed when the game reset. He’s still in the world, in a different dimension created by the game, but every now and then a player coincidentally enters the same instance and can see him. It’s a good explanation, and it makes logical sense within the rules of the game, and it also gives hope that maybe Jin-woo can create a quest for someone to save him, too. It certainly opens up the possibility of a second season and I would love to see Hee-joo put to better use and become the hero who goes through the quest and saves him, though those can be hard to come by in Dramaland, so I won’t hold my breath. Instead, I’m choosing to believe that Hee-joo reached the place and found Jin-woo, and somehow was able to help him come back to the real world. I’m not as upset about this ending as some will be, because it’s not as open-ended as it could have been, and at least it leaves us with hope — if Se-joo could come back from this, then so can Jin-woo. I read an interview with the writer where she explained how the game allowed people to be killed in reality, which basically supported my theory that it was their murderous intentions that glitched the game and caused in-game injuries to become real. But I feel as though, if your audience can’t learn through the show itself how the rules of your fantasy universe work, then something in the storytelling has gone wrong. We shouldn’t have to read an interview outside of the story itself to be able to understand what happens in the story, and while the clues allowed us to make a reasonable guess, the show itself never confirmed exactly how the bugs happened. While I still love this writer for her ability to create exciting worlds with wonderfully rich, emotionally engaging characters, she does have a tendency to write events that aren’t well explained or supported by her own lore, especially towards the finales. Which, when you are literally making up your own rules, shouldn’t be a problem — if you’re going to make something happen, just make up a plausible explanation to go along with it! For example, Jin-woo being a bug that needed to be deleted makes no sense, because the bugs were NPC created after players that had been killed — but Jin-woo was alive when he faced Emma that final time. He wouldn’t have been a bug at all, but the show wants us to think he was, because he left behind the same pile of sand that the real bugs left. But even if Jin-woo was a bug that needed to be killed, then why wasn’t Se-joo a bug, too? Why did the game consider Jin-woo something to be deleted, yet Se-joo was allowed to escape? They were both players who had committed real violence in the game and killed someone, yet were still alive. I have many, many more questions, but I’d rather focus on the positive, because as a whole this drama was very exciting and entertaining, as long as you don’t look for too long under the hood. One thing this writer does exceptionally well is her characters, who are forced to face the worst of humanity and themselves, and don’t always come out the other side intact. Sometimes, they do well just to survive with their sanity, and that was certainly Jin-woo’s biggest challenge. One of my favorite things about Memories of the Alhambra was how you could watch Jin-woo falling apart piece by piece as time went by, transforming from the confident predatory wolf into a broken man who simply wanted to set things right, who was hanging onto his sense of self with every ounce of energy he had left, until he just didn’t have anything left. Jin-woo wasn’t responsible for the game going wrong, but he knew that he was the only one who could fix it, and he was willing to do whatever needed to be done, even sacrifice himself, to put things back the way they should be. All that said, my complaints are all issues that I’ve come to expect with this writer, yet I still find myself enjoying her work, because what she does right, she does very, very right. Her dramas are always unique and creative with a lot of suspense and action, incredibly layered and emotionally rich characters for the most part — Hee-joo has already been talked to death so I’ll refrain, and a crack factor that’s through the roof. Memories of the Alhambra was no different, and in fact might just be my new favorite of her shows. As a gamer, I loved watching a drama about one of my favorite hobbies, and I loved the concept of the game and how it became this unthinking, yet still terrifying, entity that couldn’t be fought or reasoned with — Jin-woo had to play by its rules, even when its rules were deadly. I thoroughly enjoyed this drama even with its flaws and inconsistencies, and I’m very much looking forward to what this writer will think up next pun intended. 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recaps discussion news cast 267 January 1, 2019January 2, 2019 Memories of the Alhambra Episode 10 by LollyPip Every time I think I know how the AR game works, the rules change, or at least they appear to. But that’s probably the scariest part — are the rules changing, or are they just so complex that our brave protagonist can’t see clues that are right in front of him? What I do know is that you can’t take anything for granted, because just when I think I have it all figured out, something happens that makes me think that in this game, there are no rules at all. EPISODE 10 RECAP Jin-woo and Secretary Seo had taken the night train to Granada, and on the way, Secretary Seo had mentioned that Se-joo is the highest level player in the game, and wondered if he’s hiding out of fear of Marco. He asked why Se-joo would call them to Granada – maybe another problem? — but Jin-woo had just snapped testily that they’d find out when they got there. In the morning, they arrive in Granada, and have their confrontations with warriors on the platform Secretary Seo and terrorists on the train Jin-woo. Secretary Seo tries to log out to avoid his attackers, and when that doesn’t work, he rips out his smart contact, but he can still see them coming. The train pulls out with Jin-woo still on it — his last glimpse of Secretary Seo is of him on the ground surrounded by warriors, and he gets an in-game message that he’s lost his ally. A terrorist shots Jin-woo point-blank in the face, but the bullet stops in midair as the game informs Jin-woo that he’s gone out of bounds. He calls Yang-joo, who checks the game files and sees that Secretary Seo logged out of the game at Granada Station. At the next small station, he has the attendant call Granada Station, but nobody matching Secretary Seo’s description has been found. Jin-woo leaves his contact information, and he’s forced to wait nearly an hour for the next train back to Granada. He calls Secretary Seo while he waits, but there’s no answer. He calls Yang-joo again to make a request, but we don’t hear what he asks. The train finally arrives, and on the ride back to Granada, Jin-woo writes out the story of the past year on his phone, the story we’ve been listening to, in case he and Secretary Seo end up dead in Granada. There’s an incoming call from Hee-joo, which reminds Jin-woo of his overly confident prediction one year ago that by this time, Granada would be famous for magic, and that people would flock there. He lets the call go to voicemail and limps to the restroom as the train nears Granada. He’s automatically logged into the game and is notified that he has four hours until the Hawk’s Parchment quest expires. The storm rolls in and he pushes his way into the restroom, where he attempts to open the quest. The same tells him that he only gets one shot at it, and he opens the quest. The small parchment projects a 3D hologram of the Alhambra with a pin blinking at one point, and a simple quest text “Rescue Master!” The quest recommends four players level 90 or higher, with difficulty level “highest.” The quest officially begins, and the first directive is to go to the Alhambra. He’s notified that an enemy has appeared, and a scan of the train shows him that he’s facing seven attackers, and the guitar also heralds Hyung-seok’s appearance. Jin-woo steps out of the restroom and almost casually takes out NPC Hyung-seok, then he notices that his limp is completely gone. He summons a second pistol and prepares to meet the game head-on. He narrates that he was right that Granada has become a city of magic, a crazy place where nothing seems strange no matter how messed up. He opens fire on several terrorists in the train car, taking several seemingly painless shots himself, then hides while the train goes through a dark tunnel. He faces off with another terrorist, and just manages to outshoot him and advance to level 91. Even though the battle is over, Jin-woo stays on alert as the train pulls into Granada Station, since his injured leg is still working perfectly. He’s carrying a rifle with a scope, and he scans the station platform for enemies, which the game tells him are everywhere. He searches the station for Secretary Seo, but he’s nowhere to be found. Unable to locate his ally, Jin-woo takes a taxi to the Alhambra. On the way, he stops at the Alcazaba Cafe, the in-game quest hub. On Yang-joo’s suggestion, he approaches the pirates the Pirates of Malaga, according to the game that wouldn’t even speak to him at level 4, but this time they look at him with respect. One of them says that it’s been a long time since he saw a user above level 90, and Jin-woo is invited to join them for a drink. He declines, but he asks their help finding a user called City Hunter Secretary Seo’s handle, lol. The pirates demand 300 gold to take the job, another 300 as a deposit, and a final 1000 gold when they find Secretary Seo. Jin-woo pays the Pirates of Malaga what they want, and they eagerly take the job. Jin-woo tells them to send Secretary Seo to the Alhambra when they find him, and they head off on their quest. Almost immediately, the quiet strains of a guitar float to Jin-woo across the cafe — Emma. Like the first time, Jin-woo says, “Hello, Emma,” and Emma looks up at him. Unlike the first time, she responds in kind, then tells Jin-woo, “This place is dangerous.” He says he came to find her brother, and Emma replies that she hopes Jin-woo finds him. He asks Emma if he can do it alone, and she smiles as she says he can, and that she’ll be waiting for him to return safely. She fades away, and Jin-woo walks out of the cafe and into an ambush, but he seems calmed and centered after his conversation with Emma and quickly picks off the archers. He makes his way to the Alhambra which was originally a fortress, then later its ruins were renovated into a royal palace, slipping past the crowds of sightseers. He finds the area that used to be an underground prison, and a tiny spiral staircase that’s marked by the game as the dungeon entrance. Jin-woo hesitates as the game alerts him that he can only enter once — he won’t be allowed in again if he fails the quest. His four hours have dwindled down to two, so he enters the dungeon. It’s dark and cavelike, and eventually he comes upon a game-generated metal gate barring his way. The gate flickers but feels very solid, and beyond, the passage lights up with torches as the game tells Jin-woo, “Welcome to the dungeon of the Nasrid Kingdom.” The bad news is that he’s forbidden to use any weapons or items that aren’t from Granada. One by one, Jin-woo’s guns, potions, and all of the special items that he got from Yang-joo are automatically removed from his inventory, reducing him to his trusty Black Knight Sword. The gate dissolves and reappears behind Jin-woo — there’s no way out but through, now. Jin-woo hears a crunching sound, and he turns to find the animated corpse of an Aragon prisoner behind him. AAAACK, zombies! Although Jin-woo takes it down, it’s not easy. As soon as he dispatches the reanimated prisoner, another appears behind him — damn, what hell has Se-joo been living in for the past year? Eight hours ago, in her home in Korea, Hee-joo was woken by a tapping sound, which lead her downstairs to her workshop door. She opened the door to find Se-joo standing outside, staring off into the distance. He startled a little at the sound of his name, then looked at Hee-joo and says softly, “Noona…” But it was just a dream. Hee-joo runs downstairs but there’s nobody at the door, and she notices the business card that Jin-woo left her still sitting on her workbench. She remembers him saying that she can watch what’s happening with his Se-joo rescue, so she goes to to see Yang-joo. He’s been prepped by Jin-woo, so he leads Hee-joo to the elevator, then screams in her face LOL! when he gets a good look at the real live inspiration for his favorite NPC. He scurries around his messy office cleaning up, then hurriedly deactivates his projection of Emma when she starts playing the guitar in the corner. He finally lets Hee-joo in, then blurts out, “Are you married?” He giggles when she says she’s not and stammers that she’s beautiful. OMG Yang-joo, shutupshutupshutup! Weirded out but with no other options, Hee-joo asks about Jin-woo’s quest to find Se-joo and his statement that she can monitor him. Yang-joo tells her in rapid-fire nerd speak that Se-joo created a secret quest that only he knows how to unlock. He says the game’s launch has been delayed, so Jin-woo’s gone to Granada to trigger the quest and find Se-joo. He’s all excited because he gets to watch it unfold with his crush. Right then is when Jin-woo calls Yang-joo to tell him that Secretary Seo went missing. Meanwhile, Director Park tries to talk Professor Cha into waiting until Jin-woo returns from Granada before calling a board meeting to have him dismissed. He argues that if they can find Se-joo, they’ll be able to solve the issues with the game and release it to the public, and even get answers about Hyung-seok’s death. Director Park says that if Jin-woo really is mentally ill, he’ll give up on him and support his removal. But he also admits that he still has hope for his friend, making Professor Cha remind him that he even gave up on his own son and covered up his death for the sake of the company. Director Park asks, “I thought you covered it up for Jin-woo?” Professor Cha mentions that Yu-ra came to see him, so drunk she could barely stand. She accused Professor Cha of being happy she divorced Jin-woo, and told him a “fun story” just between the two of them. Professor Cha doesn’t tell Director Park what she said, but he does say that he had a paternity test done on Soo-jin’s son, thinking that he probably wasn’t of his blood, but he was wrong. Director Park asks why Professor Cha would think the baby wasn’t his grandchild, and Professor Cha says he doesn’t trust Soo-jin. He agrees to hold off on the board meeting for a few days, looking forward to what Jin-woo finds in Granada. As Director Park heads back to the office, he gets a message — Jin-woo’s will, the full story of the past year that he wrote out while on the train. He reads it, but he can’t reach Jin-woo by phone. He’s surprised to hear that Hee-joo is in the building at this very moment, and she asks him why Jin-woo hasn’t been reachable since he got to Spain, but Director Park says he’s looking into that himself. He starts to call Secretary Seo, but Hee-joo tells him that she can’t reach him either, and Director Park starts to look worried. He calls Yang-joo, but he’s been disconnected from Jin-woo’s game feed since he went underground half an hour ago. Yang-joo tells Director Park that Jin-woo and Secretary Seo got separated, so even though the quest is too difficult for one player to complete, Jin-woo was out of time and had to proceed alone. In Yang-joo’s opinion, the only way for Jin-woo to complete the quest is for Secretary Seo to be found, and for him to go in to help Jin-woo. Director Park refers back to Jin-woo’s will, which says that if he or Secretary Seo dies, or they can’t reach them, to shut down the servers because the game is compromised. But he’d said to give him time to find Se-joo, and only to make that decision after the quest ends. Director Park goes back to Hee-joo and tells her nervously not to worry, that Jin-woo is just underground. He says it’s only a quest in a game, but his laugh is a bit too forced, which just worries Hee-joo even more. She says that Jin-woo thinks he’ll find Se-joo if he completes the quest, and Director Park eagerly asks if she believes Jin-woo is sane. He suddenly blurts out everything — that Jin-woo is addicted to drugs and the game, and that the company has given up on him. He whines that Jin-woo blamed his problems on the game, then he took off to play the game when he’s about to be fired. His voice wobbles as he tells Hee-joo that the company might fold if Jin-woo is right, because it will mean that the game they’ve heavily invested in is a disaster. He says he wants to believe Jin-woo is wrong so they don’t go bankrupt, and because if Jin-woo is right, then he’s on a suicide quest. He decides that he wants to believe Jin-woo is crazy , and he advises Hee-joo to find her brother some other way. She’s alarmed by Director Park’s talk of Jin-woo dying, unaware that the game is anything but a game. Director Park says that Jin-woo was a great man whose passion built this company, but now he’s sick, and has even convinced Secretary Seo to lie for him. Suddenly his phone rings with a call from Secretary Seo’s number. Director Park picks it up yelling, but then he goes very quiet, and asks Hee-joo to speak to whoever is on the other end since they’re speaking Spanish. She asks who’s calling, then stares at Director Park in shock. Jin-woo spends nearly an hour fighting his way through reanimated corpses in the underground dungeon. He makes it to a clear area and stops to rest, but he’s notified that another enemy has appeared. It’s another zombie, and ha, Jin-woo mostly looks annoyed, but more show up until he’s surrounded. With a muttered curse, Jin-woo starts dispatching zombies. At one point several of them nearly overtake him, but he pulls out a dagger and fights two-handed. The zombies get him up against a metal grate and hold him there, slashing at him over and over until he’s severely weakened. He finds enough strength to push them off, but he’s literally fighting a losing battle. The game tells him that his ally has appeared, and he sees someone on the other side of the grate fighting back the zombies. He calls out to Secretary Seo with a weak laugh, asking what took him so long, but when he gets a better look, he gets a shock. It’s Secretary Seo, but he doesn’t look good — he’s battered and bloody, with arrows sticking out of his back. Worse, he’s glitching like the NPCs. Oh no… Back in Seoul, Hee-joo talks to someone at Granada Station, who tells her that the owner of the phone has passed away. Secretary Seo’s body was found near the train station, lying in some tall grass with his hands still positioned as if holding a sword. As Jin-woo watches NPC Secretary Seo hack emotionlessly at the zombies, it dawns on him what this means. Tears stream down Jin-woo’s face as he realizes that his secretary — no, his friend — is dead. Also in shock at the news, Director Park wonders if it’s time to pull the plug on the game, but Yang-joo tells him that Jin-woo still has thirty minutes left in his quest. Meanwhile, Hee-joo runs home and ignores Sang-bum’s questions as she searches frantically for something. She finds a flyer and calls the number on it, speaking in Spanish. Jin-woo just watches as NPC Secretary Seo calmly kills the rest of the zombies in the room. When they’re all dead at his feet, he fades out. The game tells Jin-woo that his ally may reappear when he’s in danger, but that’s hardly any consolation. Jin-woo’s health is down to ten percent, and he has less than thirty minutes left to complete the quest. He pulls himself to his feet and continues on, but another wave of zombies approaches, and Jin-woo sighs. He parries one zombie’s swing, but another stabs him in the stomach, and he slides to the floor. The zombies close in, and Jin-woo braces himself for the end. But a light shines on him, and he isn’t attacked again. He looks up, and what he sees makes his eyes widen in surprise. COMMENTS Once again, WHAT THE HECK?! This game just gets worse and worse, and now we’re throwing zombies into the mix, which is where I personally nope right out of a game. Poor Jin-woo had to fight through an hour’s worth of reanimated prisoners, and I don’t blame him for looking just plain weary mentally and physically. No wonder the game recommended four players for Se-joo’s rescue quest, and I can personally attest to “group quests” being nearly impossible for one person to complete alone. Thank goodness NPC Secretary Seo showed up to save him, but why?? Why did he have to die? I actually cried when I saw him glitch — I loved him so much, and now he’ll be gone when Jin-woo inevitably shuts the game down. At least he went out like a damn hero. I’ve been a fan of Park Chanyeol’s for years now — he’s not my main EXO bias, but it’s close! — and I’d hoped that he would have a bigger role in this drama not to mention that I’m still not over what happened to his character in his last drama that I recapped. But aside from that, Se-joo is a fascinating character that we have a lot to learn from… how he created the game, what niche he intended it to fill, what happened between him and Marco, and why the game allows its players to die and be brought back as vengeful NPCs over and over and over again. As a gamer myself, there are a lot of problems I can see with a game of this type being actualized in the real world, not the least of which is people running around, waving arms and legs wildly and talking to people who aren’t really there and generally creating public nuisances of themselves. But for the purposes of storytelling, I love how the game weaves the player’s environment and the gameplay together, using the player’s surroundings to create tension and interest. It’s fantastic as a concept, especially since the game, at this point, still appears to be non-self-aware and simply acting on a glitch in programming. But what’s really frightening is how the game is able, under some circumstances and in some situations, affect the actual physical well-being of its players. It’s glaringly obvious sometimes, such as how Hyung-seok and supposedly Marco died while engaging in in-game duels that should have been perfectly safe. But the game also has shown it can injure, like when Jin-woo, Se-joo, and Secretary Seo all keenly felt injuries inflicted by NPC Marco and NPC Hyung-seok, though those injuries were not permanent. It can also, apparently, heal, as it proved in this episode, by giving Jin-woo the ability to walk without a limp while in the game. But I find it truly terrifying that every time we think we know how the game works, it twists things around on us. Secretary Seo is the first player that we know of to have been killed by NPCs, and he’s been brought back by the game, but as an ally, not an enemy. The worst part is that now it’s not just players accidentally killing other players, but the game itself can now kill. I don’t know what this means for the future, but I do know that I’m equally excited to see more, and scared to find out what other horrors the game has in store. Editor’s Note Please don’t discuss spoilers because we’d hate to delete your comment! 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1Hee-ju and her family are elated over their sudden good fortune. Jin-woo deals with the shocking turn of events and tries to figure out what happened. As Jin-woo gets deeper into the game, he encounters a guitarist who looks uncannily familiar, and later makes an offer to Hee-ju that she can Jin-woo learns that Jung Hee-ju may hold the key.

Memoriesof the Alhambra: Episode 16 (Final) by LollyPip Our hero is almost at the end of his journey, his strength, and his sanity, but he's not finished setting things right. There's one last task to complete before he can rest, and this task might just be the one that breaks him for good.

Memoriesof the Alhambra A CEO travels to Spain to investigate a groundbreaking AR video game and meet the programmer who created it. While looking for the programmer and testing the game, a strange overlap between fiction and reality occurs. The gameplay begins to have dangerous and life-altering effects.
Whilelooking for the cryptic creator of an innovative augmented-reality game, an investment firm executive meets a woman who runs a hostel in Spain.
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